Design Studio Press - The Big Bad World of Concept Art for Video Games
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Product Information
- 144-page comprehensive guide for aspiring artists
- Covers school selection through first job
- Features author's student work as examples
- Includes interviews with 5 renowned artists
- Practical portfolio preparation strategies included
- Extensive resource list for students
- 11" x 8.5" paperback format
Navigate from student portfolio to your first video game studio job
You see what worked, what didn't, and how progression actually happens rather than polished fantasy.
The book tackles practical decisions most guides ignore: choosing schools that match your goals, extracting maximum value from your education budget, structuring portfolio pieces that demonstrate specific skills studios need. Lilly organizes advice for reference rather than linear reading, letting you jump to relevant sections as your situation evolves. Extended interviews with David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan add perspectives from artists working across different studio environments and specializations.
An extensive resource section compiles schools, communities, software, and reference materials that support focused skill development. The 11×8.5 format provides comfortable reading while showcasing visual examples at useful scale. This isn't inspirational fluff, it's strategic preparation from someone who navigated the path recently enough to remember what actually matters when you're starting out.
