Step 1: How Do You Actually Learn?
Be honest about this—it matters more than you think.
You've just spent $200 on the most beautiful art book you've ever seen—a massive Taschen monograph with gorgeous full-page reproductions, museum-quality printing, and insightful commentary from leading critics. You bring it home, flip through it once while drinking coffee, set it on your coffee table, and... that's it. Six months later, it's gathering dust, your actual art skills haven't improved at all, and you're wondering why you didn't just buy a book that would actually teach you something.
Here's the thing about art books: the most expensive ones aren't always the most useful, and the ones that actually improve your skills often look pretty humble on the shelf. A worn-out $15 Walter Foster drawing book with coffee stains and dog-eared pages has probably taught more people to draw than a pristine $150 coffee table book ever will. The question isn't 'which art book looks most impressive?' but 'which resources will actually move your skills forward and match how you learn best?'
Learning Reality Check: People learn art in wildly different ways. Some need to see every brushstroke demonstrated (get video tutorials). Others learn by doing exercises (get workbooks). Some need theory explained in detail (get comprehensive texts). There's no 'best' art education resource—only the best one for how your brain actually works.
Be honest about this—it matters more than you think.
Best for you: Step-by-step photo books, illustrated guides, anatomy atlases with lots of diagrams
Publishers that do this well: Dover Publications (clear diagrams), Walter Foster (photo demonstrations), North Light Books (process shots)
Skip: Text-heavy theory books without illustrations
Best for you: Video tutorials with narration, online courses, artist interviews and podcasts
Where to find them: DVD workshop series, streaming platforms, instructional videos on YouTube
Skip: Silent demonstration books without explanation
Best for you: Activity books with projects, workbooks with exercises, kit-based learning with supplies included
Publishers for hands-on: Klutz (includes materials), DK Publishing (project-based), Quarry Books (make-along format)
Skip: Pure theory or appreciation books
Best for you: Comprehensive textbooks, detailed technique manuals, artist biographies that explain thinking processes
Publishers for depth: Thames & Hudson, Phaidon, Yale University Press, academic art texts
Skip: Quick-tip books without depth
Real advantages: No screen fatigue, can flip back and forth easily, permanent reference that won't disappear when a platform shuts down
Real disadvantages: Takes up space, costs more, can't search the text instantly
Best for: Books you'll reference repeatedly while working at your easel or desk
Top publishers: Dover (affordable), Walter Foster (practical), North Light (professional)
Real advantages: Instant access, searchable, your entire library fits in a tablet
Real disadvantages: Screen glare while working, harder to reference while painting, dependent on devices/platforms
Best for: Quick reference, travel, building a large reference library affordably
Where to buy: Kindle, Apple Books, Google Play
Real advantages: See techniques in real-time, watch brush pressure and hand movement, unlimited replays
Real disadvantages: Can't easily reference specific pages, requires watching from beginning
Best for: Learning technique-heavy skills like brushwork, tool handling
Quality publishers: Crystal Productions, North Light, Artist Network
Real advantages: Structured curriculum, community feedback, accountability from other students
Real disadvantages: Monthly fees add up, requires schedule commitment, internet dependent
Best for: When you need external motivation and feedback
Popular platforms: Skillshare, Udemy, MasterClass, CreativeLive
Start with drawing fundamentals regardless of where you want to end up. Walter Foster's "How to Draw" series and Betty Edwards' "Drawing on the Right Side of the Brain" are proven starting points. Combine books with video tutorials so you can see techniques demonstrated in real-time. Most importantly, actually do the exercises—reading about art won't teach you to make art.
Depends on how you'll use them. Physical books work better as side-by-side references while you're working and reduce screen fatigue during study sessions. Digital books excel for quick lookup, travel, and building a large reference library affordably. Many working artists use both—digital for convenience, physical for deep study.
Look for clear step-by-step photos, multiple technique examples, and projects matching your current skill level. Check the author's credentials and teaching experience. Read reviews from other artists (not just general ratings). Publishers like Walter Foster, North Light, and Dover have established reputations for quality instruction. Most importantly, flip through the book if possible—does it match how you learn?
Technique books teach you HOW to do things through exercises and step-by-step instruction. Inspiration books show you finished artwork and explore artistic concepts. You need both, but for different reasons. If you want to improve skills, buy technique books. If you want to explore ideas and see what's possible, buy inspiration books. Just don't confuse looking at beautiful art with learning to make beautiful art.
Dover Publications wins on pure price—their public domain reprints and affordable originals are hard to beat. Walter Foster provides excellent beginner-to-intermediate instruction at reasonable prices. North Light Books covers professional techniques at mid-range prices. Taschen and Phaidon produce gorgeous books at premium prices—worth it for inspiration, but you're paying for production quality, not necessarily better instruction.
Depends on what you want from them. For inspiration and appreciation, high-quality books from Phaidon, Taschen, or Thames & Hudson justify their cost through superior printing and comprehensive content. For learning technique, a $20 Walter Foster book will usually teach you more than a $100 coffee table book. Buy expensive art books when you want to study and appreciate finished work, not when you want to learn how to make it.
| Medium | Beginner Resources | Intermediate Resources | Advanced Resources | Top Publishers |
|---|---|---|---|---|
| Drawing | Basic shapes, perspective, observation | Figure drawing, advanced shading, composition | Master studies, personal style development | Walter Foster, Dover, Betty Edwards |
| Painting | Color theory, brush techniques, basic subjects | Advanced color mixing, lighting, texture | Professional techniques, gallery preparation | North Light, Walter Foster, Watson-Guptill |
| Digital Art | Software basics, digital drawing fundamentals | Advanced tools, digital painting techniques | Professional workflows, commercial applications | Rocky Nook, Focal Press, New Riders |
| Sculpture | Basic forms, tool safety, simple projects | Advanced techniques, multiple materials | Large-scale work, exhibition preparation | Lark Books, University presses, Crowood |
Before You Buy the Pretty Book: Ask yourself honestly: 'Will I actually use this, or do I just want to own it?' There's nothing wrong with collecting beautiful art books, but don't confuse inspiration with instruction. If you want to get better at art, you need books you'll work through, not just look at.
Drawing instruction is where everyone should start, regardless of what medium you eventually want to work in. Even if you plan to paint, sculpt, or work digitally—learn to draw first.
Painting instruction varies wildly by medium—oil, acrylic, and watercolor all have different technical demands.
These mediums need specialized instruction—general art books won't cut it:
Reference materials you'll actually use versus ones that just sit on your shelf:
Architecture books help artists understand spatial relationships, structure, and environmental design. Publishers like Taschen, Phaidon, and Princeton Architectural Press offer everything from technical drawing to contemporary theory—useful even if you're not an architect.
Photography instruction splits into technical skills (exposure, lighting, editing) and artistic vision (composition, storytelling). Aperture, Rocky Nook, and Focal Press publish both—figure out which you need more.
Graphic design books bridge traditional art skills with digital tools. Princeton Architectural Press, Rockport, and New Riders cover typography, layout, branding—essential if you want to work commercially.
Activity books build skills through doing rather than reading about doing. Klutz, DK Publishing, and Quarry Books excel at project-based learning—great for kids, but also for adults who learn best by making things.
Adult coloring books actually teach pattern recognition, color relationships, and fine motor control—Dover Publications leads this category:
Video instruction shows you things books can't—brush pressure, hand movements, real-time decision-making. Crystal Productions, North Light, and Artist Network produce professional instruction where you learn by watching masters work.
Modern alternative: YouTube and streaming platforms now offer tons of free instruction, but quality varies wildly—curated DVD instruction often saves time by cutting through the noise.
Digital formats reduce environmental impact—no shipping, no paper. Publishers like Dover, Walter Foster, and North Light now offer many titles digitally. That said, physical books have longer lifespans and can be resold or donated. Choose based on how you actually learn and use resources, not just environmental considerations—a digital book you never open isn't more sustainable than a physical one you use constantly.
Craft instruction for specialized making skills:
Art business books teach you how to actually make money from your work—technical skill alone won't pay the bills. Allworth Press and Watson-Guptill specialize in professional development:
Career Reality: The most successful artists aren't always the most talented—they're the ones who understand both art AND business. Start learning business skills early, not after you're already struggling financially. Technical excellence plus business competence beats pure talent every time.
Modern art increasingly involves digital tools: