Rockport - Figure Drawing for Artist
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Product Information
- 160-page guide by award-winning artist
- Teaches foundational concepts behind masterpieces
- Two-step method used at major studios
- Covers techniques from classical to modern
- 8.5" x 10" format for clear demonstrations
- Suitable for beginners and professionals
- Paperback edition for studio reference
Master figure drawing using the two-part method taught at DreamWorks
Steve Huston distills decades of teaching experience into two fundamental concepts that underpin figure drawing mastery. Rather than overwhelming you with dozens of competing theories, this method focuses on the twin principles that animation studios actually teach their artists, the same foundations visible in classical sculpture, Renaissance frescoes, and contemporary comic art. Huston demonstrates how these concepts connect George Bellows' dynamic boxing scenes to Disney character design, making the approach relevant whether you're working toward gallery exhibitions or storyboard development.
The book emphasizes practical application over theoretical discussion. Each principle gets developed through clear demonstrations that show how master artists, from Michelangelo to modern illustrators, applied these ideas to solve specific drawing problems. You'll see how the same two-step method handles both academic figure studies and expressive character work, with examples spanning centuries of artistic production.
Huston's teaching background at studios including DreamWorks and Warner Brothers shapes the instruction toward actionable techniques rather than art historical analysis. The 8.5×10 format provides generous space for studying reproductions alongside Huston's own demonstration drawings. This focused approach cuts through the noise of conflicting figure drawing advice to give you a reliable framework that scales from beginner exercises to professional-level work.
